王者荣耀成了摇钱树:NG体育
发布时间:2024-12-09 18:26:01
本文摘要:Tencents PC and mobile games revenue rose to $3.9 billion in Q1, more than double the amount earned by any other games publisher.腾讯的单机游戏和手游在第一季度的收益下降至39亿美元,是其他游戏发行商的两倍多。

Tencents PC and mobile games revenue rose to $3.9 billion in Q1, more than double the amount earned by any other games publisher.腾讯的单机游戏和手游在第一季度的收益下降至39亿美元,是其他游戏发行商的两倍多。With more than 30% year-on-year growth, the quarter ended March 31 2017 is further proof of Tencents dominant position in games publishing. The ¥27 billion ($3.9 billion) it earned from online games in the quarter is far beyond other major publishers like Activision Blizzard ($1.73 billion) and fellow Chinese publisher NetEase ($1.6 billion).截至2017年3月31日,腾讯第一季度的收益同比快速增长了30%以上,更进一步证明了腾讯在游戏发售领域的主导地位。

腾讯在该季度通过线上游戏收益270亿元(39亿美元),相比之下多达了动视暴雪(17.3亿美元)等主要游戏发行商以及同类中国游戏发行商网易(16亿美元)。PC client games contributed a slim majority of that revenue, growing 24% year-on-year to ¥14.1 billion ($2 billion) on the strength of titles like League of Legends and FIFA Online 3. Tencent noted an increase in the ratio of paying users - possibly due to expansion content for FIFA and Chinese New Year promotions in LoL - though active user accounts declined year-on-year. This trajectory, the company said, is down to the migration of players from PC to mobile.腾讯凭借英雄联盟以及世界足球在线3等电脑客户端游戏取得的收益额占多数,且同比快速增长了24%,约141亿元(20亿美元)。腾讯还注意到,虽然活跃用户数量同比增加了,但收费用户的比例却有所快速增长,这有可能是由于世界足球在线的拓展内容以及英雄联盟在春节期间的广告宣传活动。

腾讯公司回应,这一发展轨迹是由于玩家从电脑末端改向了手机末端。And Tencent is no slouch when it comes to mobile either. Smartphone game revenue climbed to ¥12.9 billion ($1.9 billion), thanks in no small part to the success of CrossFire Mobile and, particularly, Honour of Kings. Tencent stated its belief that Honor of Kings is among the most popular games in the world in terms of DAUs.提及手游,腾讯也毫不逊色。腾讯在智能手机游戏上的收益上升至129亿元(19亿美元),从相当大程度上是由于穿过火线等手游的顺利,尤其是王者荣耀。

在日活跃用户数方面,腾讯坚信王者荣耀已挤身世界上最热门的游戏之佩。In January this year, at the very start of Q1, the Financial Times reported that Honor of Kings had 50 million DAUs - more than Pokemon Go at its peak. Virtually all of that success has been found in China, though Tencent is planning a Korean launch of the game.据《金融时报》报导,今年一月份,也就是第一季度初,王者荣耀的日活跃用户数约5000万人,比精灵宝可梦GO全盛时期的日活跃用户数还要多。

事实上,腾讯在这款游戏上获得的所有顺利都来自中国,不过,腾讯于是以计划在韩国发售这款游戏。


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